![]() ![]() The campaign’s main goal is discarded almost immediately, replaced by a shoot ‘em up premise far removed from the Aegis’ specialisation. Worse yet, it’s clear that connective pieces are missing between each of the campaign’s meagre set of missions, suggesting that more were planned yet weren’t delivered.īridge Crew - even after two delays - reeks of unfinished promise. While that latter tutorial is firmly rooted in Star Trek lore and amazing to play out as a fan, it’s simply not enough. Only five main missions are on offer, sandwiched between a tutorial and its expanded version. While Bridge Crew nails the look and feel of the Star Trek universe, its campaign is extremely limited. We’ve put the question to Ubisoft and will update this review when the publisher responds. While you can use the functionality to group up with your friends, it’s unclear if generalised matchmaking will gather players from the different VR platforms together in Quick Play. This makes mandatory action of logging into Ubisoft Club a necessary evil - it’s what gathers players from the platforms together. This means those on PlayStation VR will be able to partner with those on Oculus Rift and HTC Vive. While pre-release matchmaking was sparse, Bridge Crew supports multi-platform play. If you don’t have three pre-selected friends, you’re not forced to play solo. It takes far longer to do anything with the DualShock, and far worse, you can’t wave to your fellow players. Those control styles - and, assumedly the HTC Vive equivalent, even though we’ve not used it - are leaps and bounds better than the DualShock 4 on it, your thumbsticks and triggers allow for movement and action. The Touch controllers were just a bit easier to use than the ageing Move controllers, but movements and actions with both are extremely intuitive. Associated buttons on each press buttons, grab throttles and toggle (the absolutely gorgeous) space view on and off. Success comes from careful planning, communication and coordination.Ĭontrol-wise, the PlayStation VR Move and Oculus Touch controllers work as your left and right hands. The Captain is expected to coordinate all efforts, ordering that shields are dropped to rescue those stranded in life pods and raised to protect the Aegis from attacks by Klingons or nefarious pirates. The officer at the Helm must work with both the Engineer and the Tactical officer to get into - or extend - phaser range whilst in combat. The Engineer must power warp coils before the Helmsman can jump to warp. Playing on your own, Bridge Crew is more an exercise in time and resource management rather than a sci-fi simulator.Īlone or in a group, no officer can do it alone. A single Captain can go it alone, commanding AI crewmembers and jumping into crew stations when needed, but it’s nowhere near as immersive or joyous in this fashion. The social aspect really is two-fold: while it’s important to work with others to be the most efficient Starfleet crew possible, Bridge Crew excels because it lets you cosplay with other Star Trek fans. You and your friends fill essential roles: the commanding Captain, the ace pilot Helmsman, the crack shot Tactical officer and the miracle working Engineer. Its profile is long and slender, designed to complement systems that suppress energy signatures. Serial NX-1787, the Aegis is a prototype starship that aims for stealthy, silent running. Set in the nuTrek timeline – the one where Chris Pine is Captain Kirk and there’s always an abundance of lens flare – Bridge Crew places you and three friends as the senior officers of the U.S.S. Red Storm Entertainment isn’t kidding when it calls Star Trek Bridge Crew social VR.
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